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lundi 15 septembre 2014

Khronos Group is established as well as OpenGL

Software that existed from ancient times, those with the scripting language of their own in many cases. Maya has got MEL script grammar similar to Tcl and Perl (formerly Wavefront Sophia), 3ds Max has a MAXScript, Houdini has a HScript of grammar similar to the C Shell, LightWave the C language it has a LScript of grammar that is similar to, Cinema 4D has a COFFEE script syntax similar to C ++.

In addition, there is a software defect or software that have adopted the language that was an extension of the standard, that depends on the OS but adopted the scripting capabilities of the OS is also present. Adobe ExtendScript an extension of ECMAScript is used in Adobe After Effects. In DAZ Studio, DAZ Script you have further extended the QtScript that extends ECMAScipt is used. In Softimage, and corresponds to Active Scripting, (Note, Active Scripting is deprecated by Microsoft current) can be used VBScript or JScript.

By using the popular scripting languages ​​such as Python is increasing now. However, such standardization of API has been, API vary widely from software. 3D software, many support 3D mice (6-axis controller). Also, sculpt · 3D painting software many, corresponds to the pressure sensitive tablet.

Mainly, (Khronos Group is established as well as OpenGL) COLLADA is a standard format for data exchange, it is a format that has been used in (formerly Filmbox) MotionBuilder originally (FBX format of Autodesk in the exchange of data between software, thing) became the de facto standard is used. Was also used (.3ds) 3D Studio format was the de facto standard in the past. Since there are differences in the specification and implementation by software, problems could arise in the exchange

The renderer mental ray high-end Maya of third-party software

It has introduced the renderer mental ray high-end Maya of third-party software, 3ds Max, in Softimage but, LightWave is not introduced yet the mental ray, third-party plug-in V-Ray in 3ds Max, such as Brazil corresponding number of small. Radio City is handled by standard, LightWave was rendering fast, Advantage has become a thing of the past in order to high-performance renderer is mounted on the other software.

Crowd simulation capabilities did not exist in Ver11 before, flocking in Ver11.0 (crowd) simulator is implemented, herd animals, fish, and insects, such as the population of spacecraft and aircraft, and usually complex and more and it is now possible to easily create a scene that requires a huge amount of data. Easy AI has been implemented from Ver 11.5.

Points to weak compared to other 3DCG software also exist, proud cost performance one of the best is in the 3DCG software to withstand professional use, it has remained a constant share of today. It uses a plug-in architecture very advanced from the beginning, software body is merely plug-in server, core basic functions have also been implemented through plug-in mechanism.

In addition, since the specification has also been open to, third-party and personal-party plug-ins of a large amount has been produced. One of the advantages of plug-in architecture is the lightness of the footwork, there was even a topic of advanced 3DCG is realized in LightWave on quickly over one's head high high-end software of the other. And be compensated by Watashi-sei plug-in without waiting for the response of the developer, the inconvenience of the functions of the standard is also actively carried out, the results were widely published frequently.