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lundi 15 septembre 2014

The renderer mental ray high-end Maya of third-party software

It has introduced the renderer mental ray high-end Maya of third-party software, 3ds Max, in Softimage but, LightWave is not introduced yet the mental ray, third-party plug-in V-Ray in 3ds Max, such as Brazil corresponding number of small. Radio City is handled by standard, LightWave was rendering fast, Advantage has become a thing of the past in order to high-performance renderer is mounted on the other software.

Crowd simulation capabilities did not exist in Ver11 before, flocking in Ver11.0 (crowd) simulator is implemented, herd animals, fish, and insects, such as the population of spacecraft and aircraft, and usually complex and more and it is now possible to easily create a scene that requires a huge amount of data. Easy AI has been implemented from Ver 11.5.

Points to weak compared to other 3DCG software also exist, proud cost performance one of the best is in the 3DCG software to withstand professional use, it has remained a constant share of today. It uses a plug-in architecture very advanced from the beginning, software body is merely plug-in server, core basic functions have also been implemented through plug-in mechanism.

In addition, since the specification has also been open to, third-party and personal-party plug-ins of a large amount has been produced. One of the advantages of plug-in architecture is the lightness of the footwork, there was even a topic of advanced 3DCG is realized in LightWave on quickly over one's head high high-end software of the other. And be compensated by Watashi-sei plug-in without waiting for the response of the developer, the inconvenience of the functions of the standard is also actively carried out, the results were widely published frequently.

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